/en/ - General

Take it easy!

Posting mode: Reply
Visit J-List - Your Favorite Online Shop and Friend in Japan
Get the Newest Figures from J-List - Your Favorite Online Shop and Friend in Japan

[]
05/21/24 Happy birthday hikari3! (News post)
12/21/23 Recent news post: Check here. Also, new board added: /i/ - Oekaki.
11/25/23 Accepting banner submissions; check this thread for more details.
11/17/23 New blotter! Use this to keep an eye for small updates.
[Show All]


help me Anonymous 08/28/2024 (Wed) 16:29:39 No. 5857
I dream of creating a 3d JRPG. in this game I would like a bard type class (class that plays music to do its actions / generally this class is specialized in buffs and debuffs in mmorpgs). To play bard you need a musical instrument. and to perform actions, you have to play notes to be able to cast the spell/attack. but here I am, I have a problem. I don't know how to transcribe the fact of playing a melody to cast a spell in the game. but I don't know if the weapon can attack (hit with the weapon) or only play musical notes to perform actions? I don't really know if the instrument should act like a weapon (exemple a sword) or should not attack and can only cast spells
>>
DAWs usually have a mode where you can use PC keyboard to generate MIDI notes. Usually middle row acts as white piano keys. What do you think about a mechanic where a player enters a casting mode and has to play correct melody to cast a spell?
>>
>>5858 >and has to play correct melody to cast a spell? yes, exactly. but I don't know if the weapon/instrument should be used as a weapon with attacks like a sword for exemple (see monster hunter's hunting horn)
>>
>>5859 buffs! failed melody = regular sword attack hard melody = amazing dark aura sword attack
>>
>>5860 hmm sorry not sure what youre trying to say
>>
>>5861 well you didnt specify how do you imagine combat system in your game, i assume turn based in my explanation so lets take a classic system of choosing an attack or item etc if its a sword master turn and you choose attack music starts playing or rather a rhythm you are asked to play a melody for a buff the closer you are to the correct rhythm and right notes the better the buff but lets say there is no given melody to play, but there exists a book of melodies player can fill out and practice prior to the battle if player plays something that does not match anything then there is no given buff hence regular sword attack but if player goes for a hard melody and succeeds then lets reward him with amazing dark aura sword attack just an idea i have got from reading your post but you must know i didnt really read it all heheh
>>
univ.enterexam D-75
>>
>>
>>5863 no it ment to be in a mmorpg not a trpg. Yes I was thinking this too: to make a spell, you must play the melody and when succeed the spell is casted. hmm but it would mean a lot of melody to know because there will be a lot of spells
>>
>>5863 I was thinking about something like that https://vanguard.fandom.com/wiki/Song_Composition_Guide
>>
Wow so cool
>>
>>6058 thank you


Quick Reply