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Anonymous 02/12/2024 (Mon) 01:39:56 No. 656
>Classic roguelike >BUT ALSO TEH MMO >Bery niec ASCII graphics >Cross between ADOM and Runescape or something Thoughts on making this real? >Picrel: Todd Howard post-ADOMScape
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>>656 I am currently working on a library for terminal rendering so I would colaborate
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thatd be really cool (picrel my current rice)
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>>657 In which language are you writing that? C, python? 🤔
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>>657 Suhweeeeet dawg
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>>656 How'd it work with the turns?
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>>674 tomenet uses real time turns, which in my opinion ruins the roguelike experience. if I had to implement it, I would divide the world between public "mmo" areas (towns and such) with real time turns, and private/party dungeons with regular roguelike turns. pvp could have regular turns with a timer like chess


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