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Things are still wonky, still needs to be polished

Mobile UI not finished yet; sorry phoneposters

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>Classic roguelike >BUT ALSO TEH MMO >Bery niec ASCII graphics >Cross between ADOM and Runescape or something Thoughts on making this real? >Picrel: Todd Howard post-ADOMScape

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>>656 I am currently working on a library for terminal rendering so I would colaborate

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rtcyfb 6r75b7b57.png - 92.91 KB (648x862) SauceNAO

thatd be really cool (picrel my current rice)

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>>657 In which language are you writing that? C, python? 🤔

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a1c6920c.jpeg - 14.16 KB (203x270) SauceNAO

>>657 Suhweeeeet dawg

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>>656 How'd it work with the turns?

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>>674 tomenet uses real time turns, which in my opinion ruins the roguelike experience. if I had to implement it, I would divide the world between public "mmo" areas (towns and such) with real time turns, and private/party dungeons with regular roguelike turns. pvp could have regular turns with a timer like chess

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Fortune Sage Nonoko

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Fortune Sage Nonoko

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